June gaming element challenge – Varuulan Empire

Item Type: State

The Varuulan Empire covers the entire expanse of the continent of Trevasse, to the west of the Immersea, and holds most of the islands within two hundred miles of its coastline. Trevasse was once home to two dozen nations, all of which were subsumed under the empire in the last thousand years. The most recent conquest on the continent was of Sladivostok, at the northern end of Trevasse, completed roughly fifty years ago. Instrumental in the victory over the Sladivosti was a Varuulani lieutenant named Lachlan Hope, a recent graduate of Sandwyck, who took command of the ironside Tania when the ship’s captain was killed at the Battle of St. Angus. Since the conquest of Sladivostok, most of the military action seen by the Varuulan Empire has been of two types: putting down rebellions throughout the empire and working to secure islands in the Immersea. Rebellions have taken place throughout the empire in the last fifty years, in coastal regions such as Sladivostok, Angevale, Punjab, and Maimac Provinces and more inland regions such as Constansa, Tuscana, and Anjoui Provinces. This has not stopped the imperial policy of expansion into the Immersea, however, a policy put in place by the late Emperor Daros III and continued by his son, Sesto VII.

Sandwyck is the most prestigious training academy for those intending to go into Varuulani military service. Many noblemen send their sons (and from some provinces, daughters) to Sandwyck in the hopes of their winning a prestigious command or even title someday. The Academy’s student population is largely noble in extraction, though some particularly skilled individuals from other levels of society can test into the institution. Then children of particularly honored enlisted personnel from the Sladivosti Conquest have been afforded the opportunity to attend the institution should they possess the right skills and temperament. Most of the admirals and all of the High Admirals of the Varuulan Imperial Navy graduated from Sandwyck.

The land and coastal waters that Sandwyck rests on are part of a grant given by the Emperor Cipriano II to the first Duke of Stafford. Sandwyck was established during the first Duke’s lifetime and have been maintained by both the Dukes of Stafford and the Imperial Crown ever since.

Sandwyck is located on the eastern coast of Trevasse, three hundred miles northeast of the Imperial capital of Varlanium, at the mouth of the River Taemes.

Social ranking structure
The Emperor (there has not been an empress regnant in five hundred years)
The Imperial Family
Dukes Imperial (including cousins of the Imperial family)
Dukes
Marquis
Earl (Count)
Viscount
Baron
Baronet, Knights, and high-ranking members of the armed forces (if they hold no other title)
Gentry and merchant-class
Artisans
Peasantry

Vignette – “The tragic tale of Ghaund and Amarestine”

This little vignette is a roughed out legend for my 3.x D&D/Pathfinder/Swashbuckling Adventures game in the original world Maraeternum.  The story is meant to explain (in part) the development of a certain type of nasty thing in the world (amongst others, I suppose…).

The tragic tale of Ghaund and Amarestine

            Once upon a time, in the uncounted centuries before the fall of the Basilica del Mare, on the shore of a great island lived the sorcerer Ghaund.  He once had been a great man, though as he grew in powers arcane, he had forgotten how to care for other living things.  His beloved lady, the prophetess Amarestine, had foreseen this and left when she could bear his growing coldness no longer, retreating to a cave at the far end of the fair isle that had been their home through all of their years.
            Ghaund came to be beside himself with pain at the loss of his beloved Amarestine and begged for her to return.  She refused him sadly, warning that she could not love a man who had forgotten how to care.
            “But you are the light of my heart, my reason for breathing!”  Ghaund protested.
            “Would that you remembered the emotions that could birth those words, my love,” replied Amarestine, for she could see in his eyes that there was no love there, only the pale memory of real feeling.  “I can only return when you have remembered how to love me and all others, as you once did.”
            And so she left him on the walls surrounding the tower they had once shared and retreated to the far end of the isle, through the villages there, over streams and across the woodlands, and abided in a cave on the shore.
            Ghaund fretted and seethed, thought and plotted, consumed by his inexplicable need to have his lady returned to him.  Though he could not remember how to feel, he knew at his core that he needed her at his side, though he knew not why.  Nothing would stop him in his quest to return her to him—not even Amarestine herself.
            For a time, he sought to remember how to feel, though her words made no sense to him.  He could cut himself, and he would bleed, and it would hurt, though it would heal in time.  He felt no pleasure from the healing, only the pain of the cut.  He felt no gladness when he gazed upon her portrait, only sadness eating away at his soul.  There was no reason to feel, no reason to care.  There was no joy in giving to others, only loss.  His heart grew cold, his heart grew hard, and all he knew was that his magic soothed the only things left he could feel—pain for the loss of his lady, ambition for the power to retrieve her, and anger for his inability to have her as he wished.
            And so he began to plot, to work, to scheme.  He read a thousand books, wrote to a thousand scholars, spent a thousand sleepless nights at work to find a way to bring her back to him until he finally found a way.
            He had created from kelp and ambergris, gelatin and water, magic and alchemy, creatures malleable and yet man-formed.  He shaped them, he honed them, and he imbued them with powerful magics and even more powerful compulsions.  These creatures—his great triumph among triumphs—would surely be able to return his Amarestine to him!  And so he sent them forth, oozing, slipping, running across rocks and cobbles, through woods and water, until they reached the cave in which Amarestine made her abode.
            The prophetess was not startled to see these strange creatures, man but not, liquid yet solid.
            “O Ghaund!”  She despaired.  “Oh, my love, what have you done?”
            The creatures fell upon her then and carried her back to their master, who felt no joy at the return of his beloved.  He looked upon her and sighed, feeling nothing.  He touched her and though his blood raced, he knew not why, kissed her and felt light-headed, knew her and yet pleasure did not truly reach him.
            And so he kept her there, in the tower, guarded by his creations, until all the days of their lives were utterly spent, and learned nothing at all.

Back in the GM’s chair

I’ve slipped back into the gamemaster’s chair recently for the Thursday night crew–Torg GM is absolutely torched, so I volunteered to step up and run something.  That something is Maraeternum, the World of Endless Ocean.  It’s a world that I’ve been playing around in for several years now with a longtime friend of mine from my Star Wars days and it’s actually kind of cool to be able to run something in it.  Last night was the second session of it and everyone’s backgrounds are already crossing nicely (whether some folks are realizing it or not).  No barfights–not yet–but I’m sure that’ll come soon enough.  They’re scoundrels and pirates–it’s bound to happen sooner or later.

It’ll be an interesting ride.  I have several plotlines that are starting to be seeded.  Some they’ll walk right into.  Others….

Mwahahaha.