Torg update – Session of 15 October 2009

Theme music for this week: Duvet by Boa

So during the last session, we essentially got to see what rattles around in the buried, lost parts of Mei’s mind.  When she pulled out her limiter chip…she did more damage to herself than she thought.  Imagine that!  Because things are never as simple as they seem.  Our nightmares have been all her fault– no wonder they started before we actually got into Tharkold!

Things started out simple enough.  We camped at the base of the poor dead man that we buried with honors.  Mable and Ren had a fight about Ren wanting Mable to listen so Mable doesn’t get killed…and Mable says that if she died she would die with honor and that’s more important than staying alive.  This resulted in Ren announcing that she was taking a walk, which she did.  And then was later joined by Christian, who got to be the first PC to see Ren break down and cry in the wake of recent events (*gasp*  the ice bitch is HUMAN? imagine that).

In the morning, we moved on and thought that we ran afoul of a group of technodemons–or so we thought.  This, however, wasn’t the case.  Galen told us (well, told Ren, who told everyone else) that we were caught in something called a mindquake and what we were seeing wasn’t real.  Of course, the rabbit hole went much, much deeper than that.

Basically, we got a total review of Mei’s history–everything that she didn’t remember started to fall into place.  She and Galen have known each other for a very, very long time (it’s kind of sweet, actually).  She’s the object of a prophecy that had been captured by the technodemons, then “rescued” by the Americans, and then escaped again and was rescued by Galen, who gave her a series of false memories–to protect her, in part.  Then he dropped her off in Philadelphia with Decker and told him that if a group was heading to France, she should be sent with them (we’re such pawns of fate, I swear.  Ren turned to Mei at one point, held out her hand, and said, “Hi, I’m Death, nice to meet you.”  Mei replies, “Hi, I’m the Hanged Man, it’s a pleasure.”).

The big problem is this: Mei has to keep mental control if she’s not going to project/capture us in her brain.  Mei is…not the most mentally stable of the group (then again, I have to wonder who is).

And this week?  This week we go to the Well of Forever.  And we have no plan as to how we’re going to handle this.  We’re so boned.

Truncated 30 days of world-building, part 3

Back to my brainstorming fueled by 30 days of worldbuilding, of which I’ve skipped several days (in part due to finishing up a paper for the Great Lakes History Conference — which is almost done, mercifully, and will be completed on Thursday).

 

Day 8 – It’s all about the Economics and the Resources

Basically, the Foundation and the Psychean Guard control the resources–all of them–of E557.  Other congloms would love to exploit the virgin planet.  That’s not going to happen.

  • On E557, most goods are shared communally–everyone contributes based on their own skills to the whole and in return get what they need (it’s something of a highly advanced barter system, with goods in return for services, ect).  Most people grow their own food (at least some of it) on small plots near their homes.  Those who cannot are supported by the community (such as those in military service who have little or no time to tend a garden plot, ect).
    • Natural resources are prized and protected.  There are stringent limits set on what can be taken.  Still, there is often major surplus that is exported back to New Earth, and that income is in turn invested in the Foundation’s efforts and the survival of E557 and the colony, which is rapidly becoming self-sufficient.

Skipped Day 9-11.

Day 12: What ifs and the speculative element – brainstorm some speculative elements embedded in your story.  It doesn’t matter if they end up making the final cut or not.

  • Limited/dangerous FTL
  • Terraforming/colony seeding
  • Psychics
  • Wetware
  • Genetic engineering
  • Sustainable energy technology
  • O’Neill cylinders/colonies/stations
  • “Hover” technology (crossing the sea, salt flats, deserts, ect)
  • Psychic enhancement technology?
  • Wetware/psychic dependant fighters/armor suits?
  • AIs (this would be mostly on the Conglom end)
  • Hardcore resources extraction technology (Conglom end)
  • Nanotechnology (medicine, weapons)
  • Advanced satellite communications and scanning technology

Skipped Day 13

Day 14 – Education: So, what kind of educational system does your society use?  How are people educated and what does that mean for the societies?

  • Education depends on which Conglom you’re born to, and where.
    • Psychean Guard – Children born psychic in the Guard (which most, but not all, are) are trained from an early age to hone and control their abilities.  This continued after many fled to E557 (though their numbers had been greatly reduced).  They also enjoyed an education heavily committed to knowledge deemed “esoteric” by most of the other Congloms–a curriculum based on the humanities, research, social sciences and science and math.  especially bright children are channeled toward their passions in terms of study.
    • Chinasia Corp – Children are exposed to science and math early on and all are expected to be literate by the age of eight.  At age ten or eleven, children are channeled into different training cadres for particular pursuits.  Those deemed physically suited enter military training at this stage.  Only about half of those selected for military training survive the first five years of training.  Other children are tracked for technical activities and are trained accordingly.  A bare handful are identified for “other duties” and are trained accordingly.
      • Children (indeed, most people) are only numbers.  Many find they cannot remember their given names, only their family names, after entering the training cadres.
    • Eurydice Compact – The Compact works on a caste system–what your parents had been, so too shall you be unless the leaders of this conglom see fit to change your stars.  Children can expect to begin training at about four or five and become part of the workforce by twelve or thirteen.  Children who are born psychic  are sterilized (this began around the same time that the Foundation was founded – psychic ability when parents are not themselves psychic is generally not discovered until the first manifestation of abilities, which tends to take place during adolescence) and subjected to genetic testing and other experiments.  Most die before the age of twenty.
      • The Psychean Guard rescues a disproportionate amount of psychic children from the Eurydice Compact.  It is suspected by the Compact that they have moles that alert them to the discovery of psychic children, or ways of finding these children before the Compact does.
    • Rose Foundation – The Rose Foundation focuses on a liberal arts education with additional education in ecological and technological sciences as well as survival and other practical skills.  It’s sometimes said that the Foundation raped the Congloms of the best and brightest thinkers of the past 400 years.  Much of the Foundation now resides on E557 and most children are publicly educated with opportunities for higher learning based on strengths and aptitude.
  • Most of the congloms are combinations/variants of the above.

I hope I’ll be forgiven for not sharing character notes that related to the above, though I did scribble down some stuff about Brendan Cho (a refugee from Chinasia Corp), Alana Chase (a refugee from the Eurydice Compact), Lindsay Farragut (the Oracle and thus a refugee from the Psychean Guard), and Ezra Grace (who was born and raised on E557 to an old Foundation family).

Skipped Day 15.

Day 16 – Refining and further detailing speculative elements

Psychics – Some psychics, such as the Oracle, who are particularly strong can and will suffer sensory overload when all six of their senses are available to them in most types of “public” settings.  The overload can cause discomfort ranging up to causing eventual brain damage in the most powerful psychics due to repeated “trauma.”  Training can alleviate this for most psychics, but for the most powerful there is simply no way to prevent psychic “seepage.”  Some use drugs to control their abilities, but this isn’t considered an entirely viable solution and is only turned to (within the Psychean Guard) when absolutely necessary.

Cyberware/Wetware – Often used in military and technical applications, but very, very hard on the body.  The most heavily cybered individuals often don’t live long, either dying or going insane.  In most congloms, this isn’t a problem, since most of the time these people are expendable.
– Cutting-edge, less invasive wetware techniques have been pioneered on E557.  They’re also the leading experts on decybering, which was prevously thought impossible.
—-> Part of deybering requires genetic engineering and limited cloning technology.
– Very few psychics can tolerate cyberware.  More can handle basic wetware, but usually not too much.  There has been some research that suggests it does somethign ti kill psychic ability because of chemical imbalances caused in the brain as a result of installation.
—> The Psychean Guard developed techniques for determining whether or not particular individuals could handle wetware/cyberware.

FTL Travel – Faster than light travel is possible, but tricky and dangerous outside of known corridors.  Even in known corridors, 1 in 50 ships never make it to their destinations–and no one knows what’s become of half of these vessels lost.  When traveling outside of known corridors, the number jumps to nearly half of the ships lost.  As a result, most travel is restricted to known “safe” zones and ships drop from FTL usually days from their intended destination (the system surrounding New Earth is an exception).  For example, “safe” routes to E557 have ships coming in 5-7 days away from the planet.

Torg update – Session of 9 October 2009

This session’s song – Hero of War by Rise Against

So we picked up already in Tharkold for this week’s session of Torg, which sees us in an act entitled “Galen’s War” (we didn’t have that information before, I don’t think).  We’d been traveling in the world of gray for a week and everyone except for Mei had been having nasty nightmares (as I said to Jen on the way home, Ren wouldn’t have been overly concerned about her own dreams if everyone else hadn’t been having nightmares, too).  After that first week in Tharkold, the technomage that’s appeared to the group twice now (Mei’s seen him more than that) appeared and implied that we’d done something wrong at the D.E.A.M.O.N. facility (this said, I’m not really sure what else we were supposed to do there)–then fed us a third prophecy, this one truncated (cut off, in fact).  Ren scribbled it down in her journal:

The city’s cold blood teaches us to survive
Just keep my heart in your eyes and we’ll stay alive
The third arrives…

Before the leaves have fallen
Before we lock the doors
There must be the third and last dance
This one will last forever
Metropolis watches and thoughtfully smiles
She’s taken you to your home

It can only take place
When the struggle between
our children has ended
Now the Miracle and the Sleeper know–

It doesn’t make much sense, not yet, and we’ve all got theories on it, none of which make much sense.  After handing over this bit of confusion, Galen then told us that there was something looking for us here that wasn’t Odyle/Odette/Mariah and the Wraith–someone else.

Well, we found out soon enough who it was.

There was a solider that had been the only one of his unit to survive the destruction of the stelae here last year and had happened to witness us scooping up DeSoto and leaving–never realizing he was there, and alone (David has admitted to coming up with the idea for this character back when we landed in America last winter–he’s been waiting for us to return to Tharkold for us to meet him).  He lived and breathed revenge on us until four months ago, when he died, somehow managing to preserve his consciousness in a computer system.

Greeeeat.  He launched an attack on our vehicles and forced us to abandon them.  Mable figured out which direction he was in.  We then fought our way past some automated defenses and found our way into his bunker, where we found his corpse, four months dead.  While Christian, Fred, and Ren buried this poor, unfortunate First Sergeant, Mei jacked into his computer and started looking for him.  She reported he was somewhere inside the Tharkoldu end of the ‘net.  Xander took over about then, and he was punching keys when we called it a night.

Ahhh, Tharkold.  How I hate thee already.

Truncated 30 Days of World-building, part 2

Back to 30 Days of World-building!  Some of this I actually did yesterday before my classes began, while I was having some lunch.

Day 4 and Day 5 – I skipped both for now; Day 4 is really something that is important for a world that’s not newly settled (30 Days of World-building was originally designed to help people build fantasy worlds rather than science fiction worlds–a world such as the one I’m designing is recently colonized).  Day 5…yeah, that’s a map.  I just don’t have the brainpower (or the time) to dedicate to making one of those right about now.  But soon.  Probably after next weekend.

Day 6 – Spend 10 minutes figuring out what people who evolved in each major area of your world would look like. Then spend another 5 minutes asking “what if this group encountered that group?” Would they fight? Trade? Both? Inter-marry and blend their genetic types? Would they remain largely separate, with pure strains of both racial groups co-existing (not necessarily peacefully)? How would that encounter be brought about in the first place?

This got me running off in random directions.  What follows is directly taken from my handwritten notes on the subject.

 Because the world is terraformed and there are no true indigeneous people extant, all of the people that come to E557 come from New Earth or near-New Earth settlements and stations.  A few may even be from one of the spacefaring congloms and have only seen land briefly in their lives.

* Genetic mixing – Some congloms are a mixture of different racial types (though this has largely lost meaning since departure from the Solar system thousands of years ago).

– Other congloms, such as Chinasia Corp, are largely of one racial type.  Chinasia Corp members are Oriental in appearance with some Indian/Polynesian features in some, but these are rare (and sometimes the subject of ridicule by their peers).  Members of this Corp are more often considered as numbers rather than individuals. (This idea spawned the idea for one of the characters that will probably play a large role in the story, named Brendan Cho).

– In these congloms, you’re born to them.  You can leave, but no one who does not look the part and match certain genotypic requirements can join.

– Russian/Scandanavian Conglom?

* Psychics – Humanity has produced them for centuries, but largely they have been shunned, feared, or even disbelieved in.  For a time, there was a movement to sterilize any recognized psychic in order to prevent the production of more.  This is still practiced uner some Congloms, but most either ignore psychics or try to turn them to their advantage.  One psychic conglom exists: the Psychean Guard, which specializes in information–how to get it and how to protect it.

– The Psychean Guard was understandably instrumental in the work of the Foundation.

* Congloms are the equivelant of nation-states, for better or worse, but with an economic twist–thye’re also major corporations that have control over a large portfolio of activities and interests.

* Slavery?  Possible – “racially” based in some congloms (Chinasia, Eurydice Compact).  In most cases, it is more a state of eternally extended indentured servitude.

 

Day 7 – Spend 15 minutes outlining the major historical events of the last 100 years before your novel begins.

Well, I started with a little more than 100 years, since the history of my world, E557, is actually pretty short comparitively.  These are just notes I jotted down and will probably get changed quite a bit as I develop the story more — shuffing dates so they make more sense is something I do a lot.  For sake of ease, I started with Year 1 (I haven’t figured out my actual system of dates yet).

Year 1 – Colonization planning begins in earnest when Foundation scouts land on E557 and declare it “extremely habitable.”  Within six months, the first advance party lands on E557 and begins erecting infrastructure for Foundation colonization.  The sites settled are on two continents on either side of an ocean about 2500 miles across.

Year 3 – Infrastructure largely in place for the advance colony, the first settlers arrive on E557 and begin new lives.

Year 10 – Persecution drives some psychics to settle on E557.

Year 15 – First great drought.  The colonists begin to figure out the patterns shortly thereafter.

Year 30 – Second great drought.  Major droughts are determined to be cyclical.

Year 50 – Eruption of offshore undersea volcano creates the island of Tobie off the southeast coast of the western continent.

Year 100 – A new O’Neill colony is established near New Earth.  Three more are completed in the next five years.  Congloms begin making overtures to the Foundation, requesting resource and settlement rights to unsettled areas of the planet.  The requests are firmly denied.

Year 110 – The Eurydice Compact attempts to colonize an area of E557.  Their colony is discovered and dismantled, the equipment seized or destroyed.  Colonists from Eurydice Compact are given the option to leave and return to the Compact or remain and adopt the Foundation’s ideology of sustainability and racial and religious tolerance.  Some settlers elect to stay.  They tell horror stories baout what’s going on “back home.”  The Psychean Guard makes it clear that further interference with E557 will result in dire consequences.

Year 115 – Most of those individuals who were invovled in the Foundation have left for E557 (or died subsequently).  The Psychean Guard remains a staunch defender of the rights of those who have chosen to settle E557.

Year 125 – Open war breaks out amongst the congloms.  The Psychean Guard, usually neutral in these conflicts, becoems a major target.

Year 131 – Most of the Psychean Guard is wiped out in an attack on their capital/headquarters.  Those who survive go into hiding and prepare to flee to E557.

Year 134 – “Oracle” is born, the daughter of two members of the Psychean Guard’s inner circle.  They are still struggling to flee to E557 while creating havoc amongst the congloms to avenge their murdered brothers and sisters in the Guard.

Year 136 – “Oracle” is brought to E557 by an aunt.  Her parents are missing and mourned as lost.

Year 142 – War amongst the congloms ends.  A few smaller congloms have been absorbed or destroyed.  The Psychean Guard is largely regarded to no longer exist.

Year 150 – Another large-scale attempt at colonization of uninhabited areas of E557 is repulsed.

Year 159 – Current year.  War with E557, the remnant of the Psychean Guard, and the Foundation against the other congloms and New Earth seems imminent–and Oracle says it is, though no one knows who she really is.

Truncated 30 days of World-building…

In browsing the NaNoWriMo forums, I came across a link to Stephanie Bryant’s 30 Days of World-building.  I decided “Huh, that could be interesting” — especially in light of one of the two ideas I have for my NaNoWriMo project this year (the project that parallels the colonization of the Americas is sounding more and more attractive the more I think about it versus “Universe,” a project that’s going to require a lot more research and thought since it takes place in a much, much nearer future and deals with MMORPGs, MMORPG culture, computer/gaming technology, ect).

So, that having been said, I’m going to do some world-building for the terraformed planet colonists have begun to settle–one a war will be fought over–for one of the potential projects, since the other is pretty much Earth about ten or so years in the future.

 

Day 1 of world building involved making a list of climates and feelings of climates; I’m skipping it, really.

Day 2 – “Jot down ten plot devices that relate to weather, and what you think they do to the story”

– Nor’easter – A sudden cold blow off the coast ravages settlements along one of the coastlines, wrecking some of their precious wind-catchers (which provide ecologically sustainable power for the settlements).

– Spring floods – The spring melt out of the mountains wasn’t ancitipated to be quite this quick or this large–some of the hydroelectric dams are overwhelmed, which cause flooding.

– Major earthquake leads to fires and coastal flooding–and a tsunami that wipes out an island settlement twenty miles off the coast. Some people will lose loved ones in the ensuing mess.

– Drought – east of a mountain range, alluevial plains suffer a major drought, causing food shortages throughout the colonies. This may cause some debate over whether it’s a good idea to build some irrigation devices or not — and still maintain ecological stability.

– Dust storms – the summer dry season (drier than anticipated) results in dust-storms. Some people will pick up and leave, others will become sick because of the dust and what’s in it (bacteria, ect).

– Hurricane – The terraformed world of one of the invading congloms has never experienced a hurricane–they think it’s just a big thunderstorm. While the locals have battened down the hatches and riding out the storm, the conglom sends down landers full of troops–most of which crash either along the coast or in the ocean.

– Long winter – An unusually long winter causes food shortages and stresses the communities on the colony world. Cannibalism will NOT happen, but there’s always the spectre of it.

– Summer storms – Sudden summer thunderstorms sweep down out of the mountains and bring down trees and wind-catchers. Some of the colonists (especially the newer ones) have never seen anything like it and have to depend on second and third generation settlers to help them figure out how to deal with these wild storms — and, more importantly, how to predict them.

– Tornado – A major settlement is completely obliterated by a tornado, and no one realizes what hit the settlement until later. It may have been an educational center that’s hit, which would cost the colony some major brainpower.

– Wind shears – these can easily wreak havoc with landers of any kind, which could work both for and against the colonists. The colonists come to understand their weather, whereas any invaders might well not have any idea how to handle it.

Day 3: “Close your eyes and think about what kind of feeling you like to have when you write or read.  Write down four words that fit into that feeling: two adjectives, a verb, and a noun.”

Tenuous
Dark
Imperiled
Hope

These are supposed to match up with a climate for day 1.  I skipped Day 1, and these terms are really very limiting anyway, so…moving on!

Day 4 will be tackled tomorrow….Day 4 involves geological history.  It’ll be fun times.

Torg update – Session of 1 October 2009

Ren is a very, very upset kitten right now.  But no one gets to see her cry.

Here we were after last week, thinking that everything was fine, we’d killed the Hunter and he couldn’t hurt us anymore.  We all walked in thinking that all that had to be resolved in the facility was Grace getting Rosebud (the Wraith calls it “Void” — I think I like “Rosebud” better) out of the weird science machine that was masking its presence and then we could leave.  Sufficient to say, we were more than a little bit wrong there.

The Hunter decided it was going to take some of us with it to the grave and quite literally exploded.  Most of us dodged the worst of the blast, but things very quickly went from bad to worse.  The Hunter had decided it was going to take out one of the tanks with it–a tank full of industrial acid.  Most of the others had dodged away from it.  Ren had the misfortune of dodging toward it.  And trying to dodge falling acid.  And getting shoulder-checked out of the way.

By the time she turned around, the only thing she could see where Grant must have been was a very large hole in the ground.

She froze up.  I’m not sure anyone realized she completely froze up, but that’s pretty much what happened.  Christian and Mable jumped down the hole to look for (whatever was left of) him.  By the time they managed to get a little ways away from the hole, Ren managed to recollect herself enough to shine her flashlight down, trying to give them a little more light.

Christian found Grant, but didn’t actually see what had happened to him.  Just a figure, heard a voice that sounded awful telling him to stay back.  Grant was scribbling something on some paper.  Then he looked up toward Christian.

 Grant: “Tell them both I’m sorry.”

And then he ran.  Christian and Mable tried to find him, to no avail.  Ren is, in a word, devastated.  But at least he’s still alive.

About that time, before we got Christian and Mable out of the hole, DeSoto comes back carrying Mei, who is quite literally chewing on his cyberarm.  Ren starts muttering a few choice words and gives Mei some happy drugs (mostly a sedative so she stops gnawing on Fred).

While all of this is going on, we can all feel something, and that something is Void interrogating Grace and trying to figure out what’s what.  Grace ends up getting at least part of Void/Rosebud back for long enough to prove to it that her (and our) intentions are honorable.

We pull Christian and Mable out of the hole.  Christian tells Fred and Ren what Grant said, since the message was for the two of them.  And then they tell us about the paper.  There’s a single word written on it.

Legacy.

None of us are sure what it means. Mable has it. Ren might take it from her–Ren doesn’t have anything of Grant. She never did.  Of course, she might not.  She might quietly nurse the hurt and the hope that he’s okay, somehow, somewhere, and that he’ll come back.

Ren ended up punching DeSoto in the chest (he was the closest thing to punch) in frustration and pain.  He invited her to keep doing it if it helped.  But in turning toward Fred, Ren spotted something else that could be a good vent for her wrath.

The Wraith.

The grabs him by his collar and stares at him and starts yelling.  No one interferes in her screaming, though several want to.

Ren: How is it that bad things like that happen to good people, but you’re still here?  Why?  Why?

It was all pretty downhill from there.  Ren ended up with a gun to his head but couldn’t pull the trigger.  She did the Tom Hanks Twitch (from A League of Their Own — I’ll have to find a clip of it on YouTube) and backed off.

And then we started to make our way out of the facility.  When we’re all tramping out the door, we hear something behind us.  Mei goes running back in with weapons out while Christian is yelling for the squishie folk to get the hell out (which we do; there’s a comical image in my head of Ren, Grace, and Mable just kind of standing outside the door to the facility looking at each other funny).  And what does Mei turn her weapons on?  A cowering diplomat decked out in North Face who’s been looking for us–for Amaeren Colby (who isn’t a sergeant, dammit, she’s a Captain, get it right!) because she was connected to Amarant (why he was looking for Amarant, we’ve reallynot quite gotten a good answer on).  Ren’s mask of leadership goes back on and she’s in command of herself, at least for the moment.  We take the guy along (Alexander; he says he was working at one of the Italian embassies but Ren is definately suspecting otherwise, given the sniper rifle he has in his possession) and head to where Wraith stashed some vehicles–it’s an interesting question, is he on our side or is he not?  What game is he playing?

He said he made a promise to Mariah, a promise he kept.  That’s why he’s doing what he’s doing.  And he’s afraid of her.  Afraid of whatever she’s fragmented into.  That much is almost certain.

So we pick up a pair of armored vehicles and then we turn back south again to pick up some of Xander’s gear from his Volvo that he left parked somewhere.  Mable cannibalized part of it for components for a new helmet for Mei.  Mei is looking forward to having a new helmet.

We camped for the night shy of the storm front between Core Earth and Tharkold.  We relaxed for a little while–Ren went off and had a good cry in private, Christian and Fred sparred a little, Mable worked on the helmet.  Everyone that night except for Mei had disturbing, twisted, frightening dreams (which David left up to our imaginations–Ren’s were definately about Grant and Bad Things, Christian’s were about being powerless to stop Bad Things from happening to his children, ect ect).  Ren’s pretty sure that someone aimed that at the group, but she’s not sure who, or how.  It wasn’t normal for that sort of thing to happen near a storm front–realities don’t reach beyond their boundaries like that.  At least, not that she knows of.

In the morning, we passed through the storm front and into Tharkold.  And that’s where we left it for the evening.  Ren has plans to talk to Fred about some things–the sort of things that Grant could never tell her, but maybe Fred knows something.  And maybe between the two of them they can figure out what “legacy” means.

Waxing philosophical on paper coffee cups

I am hopelessly addicted to caramel macchiatos.  I’ll admit it.  I have been for nine years, since I was an undergrad at Grand Valley State and discovered them there.  Since leaving GVSU, I’ve found the best at Starbucks–which is to say I can find them at all.  Coffee Beanery and Caribou Coffee don’t make them.  God only knows why.

I know I could make them at home, but I don’t.  Probably because I’m too lazy to steam milk and we don’t have an espresso machine.  Which is okay.  I’ll willingly fork over my $3-$4 a pop and stimulate the economy for my nirvana in a cup.  I drink other things, too (white mochas, peppermint mochas, pumpkin spice lattes, and the “London Fog”–an earl grey latte, all of these among other things) but I generally default to a caramel macchiato.  I can walk into my “usual” Starbucks at John R and 16, or the one at the mall, and they generally know what I’m going to order–and they know me by name, rather than by my drink.

The past couple days on the way to the university, I’ve stopped at another Starbucks, the one at Rochester and South.  I looked at my cup today and got to thinking.  At that Starbucks, they print up a label for your cup and slap it on there and hand it to the barista making the drinks.  At the other Starbucks I go to, they take a marker and write it on your cup.  For some reason, I like that way better.  Maybe it’s because it feels more hand-crafted, with the half-intelligible symbols for a drink scribbled on the cup.  More leisurely, more old-timey (as if Starbucks could feel “old-timey”).  I don’t know.  I just like it better.  Maybe I’m strange.  Maybe it’s just…one of those things, a little quirk.  But that’s what I think I like better than this little printed label that says in plain English what I’ve ordered.

So give my my arrows and my three letter codes for what I’ve asked for.  I know what an upside down caramel macchiato looks like on my cup.  And any self-respecting Starbucks customer should know what their code looks like, too.