Torg update – Session of 5 November 2009

First off, happy 18th birthday to my little sister as of 9:51pm last night.  I was at Trish and Chris’s house, in their basement, playing Torg at the time.  I really don’t think she minded, since I know she was playing an OYO concert.

Now on to the Torg update.

I’m not going to subject anyone who happens to care to read this to a YouTube video of this week’s song, which was “Turn the World Around” by Harry Belafonte.  I told David it was the weirdest song we’ve had so far (Weirder than Gorillaz? He asked.  I said yes.).

At the beginning of this week, the Well of Forever looked back into us…and I don’t think most of us liked what we saw.  What Ren ended up seeing was a reality bridge in Orrorsh and herself using the Starfire Wheel to make it fall apart…only to leave herself open to the demonic frog deity she banished in Ys almost a year ago.

Banishments only last, apparently, a year and a day.

When we all snapped out of it, Mable and Grace fell over unconsious (Liz opted to stay home since her mother got H1N1 and Jen had to stay late at the library), which meant Mei and Christian had to carry them out of the suddenly very unstable cavern….a cavern suddenly very unstable because of artillery that was mowing the lawn for advancing infantry and cavalry.

After barely managing to not get ourselves blown up, killed, or otherwise maimed, we climbed out of the hole to find a Polish patrol standing outside of the hole we climbed out of.  After convincing him that Ren was an American soldier, the others were able to climb out of the hole.  All of us were brought back to a forward post where they ran our IDs again…and that’s where we found out that the guy we thought was named Alex was actually named Anton Fratelli (and declared that if Ren made one Goonies reference….not that she would ever do something like that in the first place because Goonies really wasn’t her thing) and is a CIA operative.  Which Ren suspected after she saw the sniper rifle but never made mention of–why look a gift-horse in the mouth, after all?

Of course, on the ride to behind the lines, Ren and Anton argue.  A lot.  He’s been given the full plot dump, warts and all, and has decided to take Ren to task for it even though most of the circumstances were largely beyond the group’s control (was she really supposed to tell Amarant that he couldn’t become a wall?  Really?  And, for the record, the Order is NOT a snuggie cult).   When we finally make it to the more substantial operations center behind the lines, the party is reunited with Dr. Hatchi Mara-Two (Too?), who is as scattered-brained and special as ever.

Mable’s got some wacky stuff going on with the nanotech virus in her blood.  There’s nothing we can do about it, and Galen did something weird with it.  Greeeat.

From there, lay out the situation–and begin to plan, for once.  Using Anton’s networks, we put out calls to every ally we can think of to come help us storm the papal holdings in Avignon, to stop Odyle before she can break the world.  God only knows if we’ll be able to stop her.  We’ve put out a call to the Knights Templar, to the Mystery Men, to the First Fleet, everyone we can think of.  But we have to find the Knives of Artemis, Mara’s said.  If we can find them, we may have an easy way into the papal palace, a way around the guards.  We hope.  But finding them will be easier said than done…and do we have the time to find them before everything comes to an end?

New fiction and the coming of Nanowrimo!

Nanowrimo began on Sunday, and I was out of the gate with more than 2000 words before I went to bed at 2am on November 1.  By the end of the day on November 1, I had almost 4,000 words in.  As of this writing, I’m sitting at 5,465 words and counting–already above where I need to be for today (I would need to be 5,000 words in to be on par for the day — I will probably push for at least 7,000 before I sleep tonight).

My project is, of course, the project I’ve been doing the world-building for which I’ve posted here.  The Last Colony tells the story of humanity in its twilight, with the potential for a dawn.  The synopsis as posted to the Nanowrimo site is as follows:

Old Earth is dead.

A hundred light years away, New Earth is dying, murded by human hands.

Thousands of years after the human diaspora, another homeworld is dying the same death, promising that history does, in fact, repeat itself, and no one cares.

The Rose Foundation and the Psychean Guard have a plan. The world of E557 is their last hope to save all that is right and good in humanity. Sustainable energy. Virgin soil. Some of the best and brightest minds in a generation.

But the conglomerates of New Earth want what E557 has to offer, and damn the consequences–after all, it’s just another world. There’s always more where that came from.

War is coming to E557–the Oracle has fortold this. It is a fight humanity cannot afford to lose.

But can the galaxy afford for humanity to win?

The excerpt I have posted is actually the prologue to the story and takes place eleven years before the story’s start.  My friend Mike is already hooked.  Jen hasn’t seen the story yet (I should probably send her the first nine pages).  One of my WoW buddies has it in his hot little hands, too, but I went to bed before I could see what he thought of it.

In addition to this wonderfully magical noveling experience, I’ve also started a few specks of new fiction.  One is nowhere near complete (it’s in the beginning stages) but it’s an explanation as to why Quin’lisse Adama missed the wedding of one of her best friends.  When it’s done, hopefully it’ll knock a few socks off.  The other is a serial for the RoA and Sentinels Realm Forum entitled “The Devil is in the Details.”  The frst few posts of it are below the cut line.

Continue reading “New fiction and the coming of Nanowrimo!”

Truncated 30 days of world-building, part 4

Back to 30 days of world-building.  Only got a couple days to go before the commencement of Nanowrimo this year.

Skipping Days 17 and 18

 

Day 19 – Characters and what they’re all about

I’m not going to bore most folks with the character list.  Hell, I want to keep a lot about the characters a secret, since characters are often the key to my success in writing.  Instead, I’ll just offer a brief taste of some of them.

Here they are, in alphabetical order.

  • Grant Channing – Member of the Psychean Guard held by the Eurydice Compact for at least fifteen years.  Father of Lindsay Farragut.
  • Alana Chase – Born to the Eurydice Compact conglom, heavily cybered soldier.  She escaped to E-557 eighteen years before the story begins.
  • Brendan Cho – Born to the Chinasia Corp conglom and trained as a military pilot.  He is the only survivor of a ship shot down over E-557 eleven years before the story begins that was allowed to stay.
  • America Farragut – Member of the Psychean Guard held by Chinasia Corp. for at least fifteen years.  Mother of Lindsay Farragut and sister of Rachel Farragut.
  • Lindsay Farragut – Born a member of the Psychean Guard two years after the decimation of Mimir, the home of the Psychean Guard.  She is the Oracle and came to E-557 with her aunt twenty-three years before the story starts.  Member of the Rose Council.
  • Rachel Farragut – Member of the Psychean Guard who came to E-557 twenty-three years before the story starts.  Aunt and surrogate mother of Lindsay Farragut, the Oracle.  Member of the Rose Council.
  • Ezra Grace, MD – Born and bred on E-557, Ezra is of genius-level intelligence when it comes to medicine and the interactions of humans and cyberware.  He’s not quite thirty when the story starts.
  • Adam Windsor – Member of the Psychean Guard who came to E-557 shortly before Rachel Farragut, after the destruction of Guard HQ on Mimir.  High-ranking military officer on E-557; one of the Guardians (military commanders of E-557).

 

Day 20 – Oh, the plot!

This particular directive — that is, starting to outline plot — is something I started a bit ago, as scenes started to form themselves in my head.  Basically, the exercise for day 20 asks the writer to say what the story’s about — what’s the overarching plot.

On the Nanowrimo forums, there’s a thread that was fantastic: the 20-word summary of your plot.  This was mine:

Humanity has killed dozens of worlds. They’re not allowed to kill this one.

Thirteen words to describe the plot of The Last Colony.  We’ll see what the ending holds.

I do have one major subplot already in mind, which deals with the rescue of America Farragut and Grant Channing from the Chinasia Corp and Eurydice Compact congloms respectively.  Of course, Lindsay isn’t going to like the plan that Ezra (since it will be Ezra that comes up with the majority of the plan) comes up with for rescuing her parents.

 

Day 21 – Flora and Fauna

Largely skipping this one, except for to jot down the note that there are various terrestrial species that have been preserved since the loss of Earth that have become semi-domesticated.  Other species were used to populate the lands of E-557 long before the colonists ever landed there.  No one’s really sure who terraformed the planet or seeded it with terrestrial species.  There is some data to indicate that E-557 was a world that had once harbored life before being terraformed, but for some reason had been abandoned in a very distant past.

 

Skipped to Day 24 – Mood (again!)

Day 24 is all about artwork, mood, and music playlists for working on your project.  Of course, this can take a long while to put together, especially the artwork.  So, for the moment, I’m going to forgo some of the artwork but share some of the music that’s evocative and inspiring lately…

Other songs include “Keep Holding On” by Avril Lavigne, “Now or Never” by Three Days Grace, “Wonder” by Natalie Merchant, “Believe” by Staind, “Carry You Home” by James Blunt, and “World” by Five for Fighting.

 

Day 25 – The Sky (and what’s in it when)

This isn’t so important, since I don’t have any nighttime sequences in mind that will require moonlight.  I love the moon in all its phases, and if it becomes important to have the moon be a certain way at a certain time, I’ll be sure to keep track of phases.  Though the exercise is a wonderful cautionary tale.

 

The rest of the days on the world-building lists are mostly wrap-ups — finish up with this, that, and the other thing.  So I’ll be spending my last few days before Nanowrimo working on school work and doing some outlining for November 1!

Torg update – Session of 22 October 2009

This session’s music: The Night by Disturbed

Call it a first.  We never get through that much material on a single night of gaming.  David was shocked we pressed so far (he had two scenes prepped — one involving a combat sequence, the other not involving a combat sequence.  The dice liked us, and we made it through combat quicker than anticipated).  Two scenes in one night.  Usually takes us longer.

But I digress.

After escaping from Mei’s brain and hopefully controlling her leakage issues, we forged onward, heading toward where we figured the Well of Forever was located.  As we soldiered on, we encountered troops mustering for a major offensive–French, cyberpapacy troops as well as NATO/US/allied troops getting ready to lay the smack down on the technodemons.  Their survival is far from assured and victory…well.  I’m not going to get into what I think their chances really are.

We did have another close encounter with Galen, who ended up leading us down to the caves that held an ancient temple and the Well of Forever.  He told us a bit about what the location really is–a place where reality thins.  Each world has its own Well.  This one is…well…kind of a mess due to the Tharkoldu encroachment on the area (if Ren had a way to make it a hard point…she probably would).  He also explained to us that there is a piece lacking from the story we got at the Temple of the Starfire Wheel — there is a third piece, one that lays between creation and destruction: the matter which is the object of creation and destruction, the form.  That is what Grace’s symbiote, Void, is linked to (perhaps actually is–I’m not sure).

Of course, we come to quickly find out that’s what Odyle wanted from us, why she wanted us to come to the Well–she needs Void for her plan.  Of course, she was in no mood to play nice with any of us, nor was she in the mood (at first) to let us know what she was planning.  When she started to lose control of matters and Fred started to get…well…upset with her, she sicced a group of technodemons on us.

I was shocked by the fact that it was a standard, not a dramatic scene.  Then David reminded me that it wasn’t scene four yet.  And I was like “Crap.”

We, however, were largely competant when it came to dice.  I took the fight as an opportunity to play with the fighting style that Ren had been learning from Grant before we left London for France, the style he and Allison had created.

Giving enemies setback results based on running around like crazy people is fun.  And useful.

It was all over in under ten rounds–six technodemons dead and we weren’t in bad shape, either.

And then we went off chasing Odyle and Fred, who’d walked out of the chamber.  We found Odyle.  Fred is apparently on his way back to Avignon (and probably his imminent demise.  Damn him!)…and she was soon to be away as well.

She wants to destroy everything and then rebuild it.  She wants Void to help her.  Void…doesn’t see a reason not to see what Odyle’s all about, but–mercifully–doesn’t trust Odyle.  Morality is lost on the poor symbiote.  But Void told us where Odyle is going: Avignon, with Void and the Wheel, to where the pope’s Darkness Device rests.

To destroy the world and create it anew.

We’re off gaming this coming week due to Youmacon (I, unfortunately, will be wholly unable to attend due to work).  We will see what lies ahead of us come November 5, when we gaze into the Well of Forever…and the Well gazes back.

Torg update – Session of 15 October 2009

Theme music for this week: Duvet by Boa

So during the last session, we essentially got to see what rattles around in the buried, lost parts of Mei’s mind.  When she pulled out her limiter chip…she did more damage to herself than she thought.  Imagine that!  Because things are never as simple as they seem.  Our nightmares have been all her fault– no wonder they started before we actually got into Tharkold!

Things started out simple enough.  We camped at the base of the poor dead man that we buried with honors.  Mable and Ren had a fight about Ren wanting Mable to listen so Mable doesn’t get killed…and Mable says that if she died she would die with honor and that’s more important than staying alive.  This resulted in Ren announcing that she was taking a walk, which she did.  And then was later joined by Christian, who got to be the first PC to see Ren break down and cry in the wake of recent events (*gasp*  the ice bitch is HUMAN? imagine that).

In the morning, we moved on and thought that we ran afoul of a group of technodemons–or so we thought.  This, however, wasn’t the case.  Galen told us (well, told Ren, who told everyone else) that we were caught in something called a mindquake and what we were seeing wasn’t real.  Of course, the rabbit hole went much, much deeper than that.

Basically, we got a total review of Mei’s history–everything that she didn’t remember started to fall into place.  She and Galen have known each other for a very, very long time (it’s kind of sweet, actually).  She’s the object of a prophecy that had been captured by the technodemons, then “rescued” by the Americans, and then escaped again and was rescued by Galen, who gave her a series of false memories–to protect her, in part.  Then he dropped her off in Philadelphia with Decker and told him that if a group was heading to France, she should be sent with them (we’re such pawns of fate, I swear.  Ren turned to Mei at one point, held out her hand, and said, “Hi, I’m Death, nice to meet you.”  Mei replies, “Hi, I’m the Hanged Man, it’s a pleasure.”).

The big problem is this: Mei has to keep mental control if she’s not going to project/capture us in her brain.  Mei is…not the most mentally stable of the group (then again, I have to wonder who is).

And this week?  This week we go to the Well of Forever.  And we have no plan as to how we’re going to handle this.  We’re so boned.

Truncated 30 days of world-building, part 3

Back to my brainstorming fueled by 30 days of worldbuilding, of which I’ve skipped several days (in part due to finishing up a paper for the Great Lakes History Conference — which is almost done, mercifully, and will be completed on Thursday).

 

Day 8 – It’s all about the Economics and the Resources

Basically, the Foundation and the Psychean Guard control the resources–all of them–of E557.  Other congloms would love to exploit the virgin planet.  That’s not going to happen.

  • On E557, most goods are shared communally–everyone contributes based on their own skills to the whole and in return get what they need (it’s something of a highly advanced barter system, with goods in return for services, ect).  Most people grow their own food (at least some of it) on small plots near their homes.  Those who cannot are supported by the community (such as those in military service who have little or no time to tend a garden plot, ect).
    • Natural resources are prized and protected.  There are stringent limits set on what can be taken.  Still, there is often major surplus that is exported back to New Earth, and that income is in turn invested in the Foundation’s efforts and the survival of E557 and the colony, which is rapidly becoming self-sufficient.

Skipped Day 9-11.

Day 12: What ifs and the speculative element – brainstorm some speculative elements embedded in your story.  It doesn’t matter if they end up making the final cut or not.

  • Limited/dangerous FTL
  • Terraforming/colony seeding
  • Psychics
  • Wetware
  • Genetic engineering
  • Sustainable energy technology
  • O’Neill cylinders/colonies/stations
  • “Hover” technology (crossing the sea, salt flats, deserts, ect)
  • Psychic enhancement technology?
  • Wetware/psychic dependant fighters/armor suits?
  • AIs (this would be mostly on the Conglom end)
  • Hardcore resources extraction technology (Conglom end)
  • Nanotechnology (medicine, weapons)
  • Advanced satellite communications and scanning technology

Skipped Day 13

Day 14 – Education: So, what kind of educational system does your society use?  How are people educated and what does that mean for the societies?

  • Education depends on which Conglom you’re born to, and where.
    • Psychean Guard – Children born psychic in the Guard (which most, but not all, are) are trained from an early age to hone and control their abilities.  This continued after many fled to E557 (though their numbers had been greatly reduced).  They also enjoyed an education heavily committed to knowledge deemed “esoteric” by most of the other Congloms–a curriculum based on the humanities, research, social sciences and science and math.  especially bright children are channeled toward their passions in terms of study.
    • Chinasia Corp – Children are exposed to science and math early on and all are expected to be literate by the age of eight.  At age ten or eleven, children are channeled into different training cadres for particular pursuits.  Those deemed physically suited enter military training at this stage.  Only about half of those selected for military training survive the first five years of training.  Other children are tracked for technical activities and are trained accordingly.  A bare handful are identified for “other duties” and are trained accordingly.
      • Children (indeed, most people) are only numbers.  Many find they cannot remember their given names, only their family names, after entering the training cadres.
    • Eurydice Compact – The Compact works on a caste system–what your parents had been, so too shall you be unless the leaders of this conglom see fit to change your stars.  Children can expect to begin training at about four or five and become part of the workforce by twelve or thirteen.  Children who are born psychic  are sterilized (this began around the same time that the Foundation was founded – psychic ability when parents are not themselves psychic is generally not discovered until the first manifestation of abilities, which tends to take place during adolescence) and subjected to genetic testing and other experiments.  Most die before the age of twenty.
      • The Psychean Guard rescues a disproportionate amount of psychic children from the Eurydice Compact.  It is suspected by the Compact that they have moles that alert them to the discovery of psychic children, or ways of finding these children before the Compact does.
    • Rose Foundation – The Rose Foundation focuses on a liberal arts education with additional education in ecological and technological sciences as well as survival and other practical skills.  It’s sometimes said that the Foundation raped the Congloms of the best and brightest thinkers of the past 400 years.  Much of the Foundation now resides on E557 and most children are publicly educated with opportunities for higher learning based on strengths and aptitude.
  • Most of the congloms are combinations/variants of the above.

I hope I’ll be forgiven for not sharing character notes that related to the above, though I did scribble down some stuff about Brendan Cho (a refugee from Chinasia Corp), Alana Chase (a refugee from the Eurydice Compact), Lindsay Farragut (the Oracle and thus a refugee from the Psychean Guard), and Ezra Grace (who was born and raised on E557 to an old Foundation family).

Skipped Day 15.

Day 16 – Refining and further detailing speculative elements

Psychics – Some psychics, such as the Oracle, who are particularly strong can and will suffer sensory overload when all six of their senses are available to them in most types of “public” settings.  The overload can cause discomfort ranging up to causing eventual brain damage in the most powerful psychics due to repeated “trauma.”  Training can alleviate this for most psychics, but for the most powerful there is simply no way to prevent psychic “seepage.”  Some use drugs to control their abilities, but this isn’t considered an entirely viable solution and is only turned to (within the Psychean Guard) when absolutely necessary.

Cyberware/Wetware – Often used in military and technical applications, but very, very hard on the body.  The most heavily cybered individuals often don’t live long, either dying or going insane.  In most congloms, this isn’t a problem, since most of the time these people are expendable.
– Cutting-edge, less invasive wetware techniques have been pioneered on E557.  They’re also the leading experts on decybering, which was prevously thought impossible.
—-> Part of deybering requires genetic engineering and limited cloning technology.
– Very few psychics can tolerate cyberware.  More can handle basic wetware, but usually not too much.  There has been some research that suggests it does somethign ti kill psychic ability because of chemical imbalances caused in the brain as a result of installation.
—> The Psychean Guard developed techniques for determining whether or not particular individuals could handle wetware/cyberware.

FTL Travel – Faster than light travel is possible, but tricky and dangerous outside of known corridors.  Even in known corridors, 1 in 50 ships never make it to their destinations–and no one knows what’s become of half of these vessels lost.  When traveling outside of known corridors, the number jumps to nearly half of the ships lost.  As a result, most travel is restricted to known “safe” zones and ships drop from FTL usually days from their intended destination (the system surrounding New Earth is an exception).  For example, “safe” routes to E557 have ships coming in 5-7 days away from the planet.

Torg update – Session of 9 October 2009

This session’s song – Hero of War by Rise Against

So we picked up already in Tharkold for this week’s session of Torg, which sees us in an act entitled “Galen’s War” (we didn’t have that information before, I don’t think).  We’d been traveling in the world of gray for a week and everyone except for Mei had been having nasty nightmares (as I said to Jen on the way home, Ren wouldn’t have been overly concerned about her own dreams if everyone else hadn’t been having nightmares, too).  After that first week in Tharkold, the technomage that’s appeared to the group twice now (Mei’s seen him more than that) appeared and implied that we’d done something wrong at the D.E.A.M.O.N. facility (this said, I’m not really sure what else we were supposed to do there)–then fed us a third prophecy, this one truncated (cut off, in fact).  Ren scribbled it down in her journal:

The city’s cold blood teaches us to survive
Just keep my heart in your eyes and we’ll stay alive
The third arrives…

Before the leaves have fallen
Before we lock the doors
There must be the third and last dance
This one will last forever
Metropolis watches and thoughtfully smiles
She’s taken you to your home

It can only take place
When the struggle between
our children has ended
Now the Miracle and the Sleeper know–

It doesn’t make much sense, not yet, and we’ve all got theories on it, none of which make much sense.  After handing over this bit of confusion, Galen then told us that there was something looking for us here that wasn’t Odyle/Odette/Mariah and the Wraith–someone else.

Well, we found out soon enough who it was.

There was a solider that had been the only one of his unit to survive the destruction of the stelae here last year and had happened to witness us scooping up DeSoto and leaving–never realizing he was there, and alone (David has admitted to coming up with the idea for this character back when we landed in America last winter–he’s been waiting for us to return to Tharkold for us to meet him).  He lived and breathed revenge on us until four months ago, when he died, somehow managing to preserve his consciousness in a computer system.

Greeeeat.  He launched an attack on our vehicles and forced us to abandon them.  Mable figured out which direction he was in.  We then fought our way past some automated defenses and found our way into his bunker, where we found his corpse, four months dead.  While Christian, Fred, and Ren buried this poor, unfortunate First Sergeant, Mei jacked into his computer and started looking for him.  She reported he was somewhere inside the Tharkoldu end of the ‘net.  Xander took over about then, and he was punching keys when we called it a night.

Ahhh, Tharkold.  How I hate thee already.