Torg update – Session of 27 August 2009

So…after three weeks without game, we actually got to play last week (and of course, I procrastinate on my update).  We’d been left with some pretty significant cliffhangers from the session before (GM’s never allowed to give us another cliffhanger before a week off ever again–especially if he’s going to get Con plague) and most of the session dealt with the resolution of those cliffhangers.

Grace’s resolution was perhaps the most anticlimatic.  The Marquis just…walked away.  Told her where to find Fred and just left.  There was a lot of blinking that went into that.

Ano found himself looking at a lump of flesh and metal that was Frederico DeSoto in a stupor worse than any alcohol-induced haze than we’ve ever seen him in.  What’s worse?  Ano has no hope of lifting this guy up, and his only job is to get him the hell out of there.  Even between him and Grace (who arrived to help), they could barely get him moving.  Of course, they had a little more excitement on the way out…

Topside, things aren’t going so well for Mei, Chris, and Mable.  They’re in a stalemate with the Hunter–one of them agaisnt him would almost certainly lose.  Mei and Chris, of course, start fighting over who’s going to grab Mable and run.  Chris decides it’s going to be him.  This plan is full of fail.  Mei ends up pulling out the chip that’s a governor on her ability to use bullet-time (thus killing the limits on the ability) and does a very good job of distracting the Hunter while Christian grabs Mable and starts to run….and sees the Marquis quietly leaving.  The Marquis who he has a major bone to pick with.

In the meantime, Ren plays prisoner with Odyle (who backpedals on bits of things she said before).  The plan of Ren attempting to fake being Allison didn’t work so well (partially due to GM confusion), but “WWAD” definately paid off when Odyle was getting ready to zot Ren into a pit.  A well-placed distraction and a high-tech bullet put Odyle down long enough for Ren and Grant to make an escape–and quickly learn that the cavalry (which is to say, a bunch of crazy French knights on the side of the pope) is on the way.

Grace, Ano, and Fred have a close encounter with the result of Grace’s Nemesis card, an Executioner named the Sorrow.  He’s got it out for Grace–and she gets a taste of some pain before he bails out.  Ren and Grant arrive shortly thereafter and all five head for the surface.

In the meantime, Chris has grabbed Mable and made a run for it….then proceeded to drop Mable somewhere “safe” along the way and made a move on the Marquis, who he managed to get by his metal gorget.  They exchange some harsh words–some of which are important, such as the Marquis admitting that he knows where Odyle/Odette is going.  She’s headed east, to something called the Well of Forever (also called the Well of Souls in some references, according to the GM, but we don’t know that in character yet).  He warned that anyone looking into the well to find truth should be careful, because sometimes the well looks back.  This information is later passed on to the rest of us.  Before letting the Marquis go, Chris vows to end him should they meet again.  I’m not looking forward to meeting this guy ever again myself (Ren doesn’t really like the taste of drywall, thank you).

I don’t rightfully remember what sent the Hunter scurrying (was it a bunch of Tachicomas?  probably), but we did start booking down the streets of Avignon, really not sure how we were going to get the hell out of the city–and Mara didn’t have any ideas on that one, either.  Odyle shows up with this gun bigger than she is and gets ready to take shots at us….only to be distracted by Tachicomas that were really, really happy to see her.  She wastes one and then they get really confused.  We ran.

And then the Red Hood and her zepplin rescue us–someone called in a favor (not Yuri; I have my theories on who might have been responsible for saving our arses, though), though she won’t tell us who it was.  And we’re sailing away, to the east–putting as much sky between us and France as possible about now.

The first morning we’re on the zep, the Technomage that’s been haunting Mei shows up…and starts talking.  He’s in violation of some rules by coming and talking to us, he tells us.  I don’t remember getting to talk much before we called for the night (it was already 10 by the time we got rescued, which didn’t leave a lot of time for heavy plot discussions).

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