Torg update – session of 11 June 2009 (part 1)

Well, crap.  I’m in the process of updating Ren’s journal after last night’s session and several weeks of not having between-game journal time (because all of our previous cut points had zero downtime involved–and I do mean zero downtime; we’ve been cutting in the middle of combat scenes, or right between combat scenes that were blending together with scant amount of time between to do anything other than patch up wounds).  It’s going to be a huge entry, because lots happened.

Aysle, when we got there, was in a state that can only be described as “totally screwed.”  London was beseiged by the Armies of Dark and the seals on Draconis were breaking down.  Oh, and the fey had all disappeared.  None of this was a happy thing at all.

So guess who drew the suicide mission to find Queen Mab, leader of the fey, and talk her into fixing the seals on Draconis?  That’s right, us.  So off we go to find our way to the Realm of Magic.  Adventures in fey lines ensue (walking through walls what?) until we come to Ys, where I banished an evil frog god back to whence it came (it’s still angry about that, by the way, and wants to eat my soul).  There were zombies there, wandering around half underwater.  So we fight zombies to get to a place where Tyche can open a doorway into the Realm of Magic.  Except there’s a problem.  Tyche screws something up and can’t open the door.  So Albert opens it.

Albert is never allowed to do that again ever.  Ever.  And I mean that.

We wander aimlessly through dark parts of unseen areas of cosms until Nicodemus finds us (he’s a half-pint of a fey that’s quite literally on speed) and leads us through the Wasteland into Queen Mab’s realm.  At which point she tells us that she can’t help us and sends us on a suicide mission to help her so she can be freed up to see what she can do about our problem.  Caught between a rock and a hard place, we head out to Avalon to fight some demons who are trying to break through into the Realm of Magic.

Demons.  I hate demons.  Mei hates them more, I think–no, I know.  Grace gets more pwned.  I get pwned.  Explosions ensue, but not before I scare myself doing some sort of crazy gun move that belongs in a Wachowski Brothers film (note to self, talk to Grant about that later).  So we manage to stop the demons from breaking into the Realm of Magic.  Great!  Three Sisters of Avalon send us back to the outskirts of London.

The seige is not going well.  The bad guys have breached the outer city and are now beseiging the keep.

For the first time since he got the damn thing, Amarant’s plasma rifle became a good plan.  Imagine Mike’s excitement.

We cut our way through the city and three of us make it to the walls and get hauled up by Tolwyn, who’s directing the seige…who falls on her head in the middle of a rainstorm when bad things are trying to eat our faces.  Of course.  It’s been raining since we left Avalon, by the way.  Lovely English weather.  We get her up on the wall and then I spot smudges on the horizon.  More bad things incoming.

Good thing I have a skill for shouting orders and making people listen to me.

We manage to wake up Tolwyn, who agreed that they were bad things.  And it only got worse from there before it got barely a little bit better.

And I do mean barely better.

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